Mushroom Kingdom Showdown Wiki
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Classic mario
Spoilers!
This page contains Spoilers about MKS2, If you do not wish to be spoiled, please do not read the page, thank you.
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Classic Mario
Classic mario
Character's Ingame Stats
Showdown Attack ???
Unlockable? Yes
Added in Mushroom Kingdom Showdown 2 Demo 1
Weight Unknown
Tier Unlisted
Character's Origins
First Appearance Super Mario Bros (1985)

Classic Mario is an unlockable character in Mushroom Kingdom Showdown 2. He is a Mario clone, taking most of his moves from Mario with a few exceptions.

Appearance[]

Classic Mario is a recolored version of Mario's original sprite in Super Mario Bros. and Super Mario Bros: The Lost Levels. He has a red hat and shirt now, with blue overalls, brown boots, white gloves, yellow buttons and a dark brown moustache and eyes, akin to his future appearances.

Alternative Costumes[]

Classic Mario currently lacks alternative costumes, similarly to Ashley and Mr. L.

Moveset[]

Image Name Description Type Damage
Classicjab
Punch Two alternating jabs followed by a forward kick, a clone of Mario's. Neutral Attack 1-2%
Classicside
Side Kick Classic Mario performs a kick, with a koopa shell kick noise following. Forward Tilt 1%
Dive Classic Mario slides forward; a clone of Mario's. Dash Attack 4%
Classicdown
Split Kick Classic Mario stretches both his legs across the floor in opposite directions. Down Tilt 2%
Classicair
Invincibility Classic Mario temporarily flashes yellow, based on his Star powerup. Aerial 3%
Classicfire
Fireball Classic Mario launches a fireball from his hand as a projectile. While a clone of Mario's, the fire ball is noticeably faster.

Neutral Special

2%
Classicvine
Vine swans a vine to give a extra boost of a jump and can do damage Up Special 5%
Classicspin
Tanooki Soul Classic Mario spins around, based off the Tanooki suit. Down Special 4%

Gallery[]

Go to Secret Character 1 (MKS2)/Gallery

Trivia[]

  • Classic Mario's sprites originate from the flash series Super Mario Bros. Z.
  • Classic Mario is the only character to have a one frame for the idle sprite.
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